Art Class Stinks!

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Arduino Blog

Press

Arduino AB

Supported by

10 weeks

Duration

Tools

Arduino, Lasercutting, Miro, DIY Scent Extraction

Literature review, user research, expert interviews, design workshops, affinity mapping, cultural probes, olfactory sketching, wireframing, prototyping, user-testing

Methods

Situated in the domains of olfactory interaction and physical computing, the prototype is an interactive system for learning with smell in art class while raising the users’ awareness of olfaction. It is targeted to art students, and more specifically, adults who attend art classes for leisure. It may also be useful to adults who may not be enrolled in an art course but have taken up an artistic hobby.

The prototype consists of two components. The first component is a mobile app that guides the user through the process, gives instructions for creative tasks and smell awareness tasks, and archives the users’ art. The second component is an olfactory display that consists of an interactive board (equipped with RFID sensors and LED lights) and a scent kit (6 glass vials). The olfactory display is linked with the mobile app software.

Problem domain

Smell is crucial to our everyday life, it can enrich learning, and holds potential as an art material.

Despite that:

  • Smell is often overlooked in art education

  • Smell has not been widely explored in the field of HCI

This led to the research question:

How can olfactory interaction design provide ways for art students to learn with smell in art class, while becoming more aware of their sense of smell?

Design Model

The Double Diamond

Why did I use the Double Diamond model?

  • It is ideal for efficient time management.

  • Be structured while navigating a hardly-known field.

What did I have to change?

  • This model is not flexible, but I allowed iterations.

  • I let some phases overlap as long as I didn’t miss any deadlines.

Short summary of my design process

  1. I knew that the sense of smell hasn’t been widely explored in HCI, but didn’t have a solid research question yet, so:

  2. I dove into a literature review, reading about olfactory interaction, collecting relevant design examples, and laying a theoretical foundation for my project.

  3. I conducted 5 expert interviews with olfaction experts from 5 countries in my attempt to get out of the library and situate the project in the real world.

  4. At the same time, I conducted a design workshop for both user research and material exploration.

  5. I then synthesized insights from the previous activities and decided I had to do an extra interview, plus some more reading.

  6. I was then able to formulate a solid research question, and sent out 8 cultural probes to bridge research and sketching.

  7. Moving on to sketching, I produced several olfactory sketches, some of which were the first iterations of my prototype.

  8. I then designed a prototype.

  9. I conducted user-testing with 7 people to evaluate it.

My design process

Step by step

Expert interviews, in a semi-structured format

A design activity for user-research

Aiming to identify:

  • what the experts work with

  • what methods they employ

  • what potential they see in working with olfaction

  • what challenges they face in their work.

Here are the key insights:

  • “The smell experience for humans is not one single combined smell, but the sum of a number of parts [McLean]

  • Smell abled people are not adequately trained to work with olfaction, they are unaware of its potential, and thus often underestimate smell.

Fragrant Art Workshop

A design workshop for user research & material exploration

Aiming to:

  • explore DIY scent extraction techniques

  • see how users respond to using smell for art

Info:

  • 60 min workshop, 5 participants

  • all migrants in Sweden, all attended art classes

Prep before the workshop:

  • Asked each participants to pick 10 scents (5 from home country, 5 from Sweden)

  • Replicated 12 of those scents using DIY techniques

During the workshop:

  • Each participants smells a scent vial,

  • Talks from/ about their olfactory experience,

  • Creates art inspired by each scent

Here are the key insights:

  • Ueda’s scent extraction technique is easy & effective

  • Each participant could only guess half of the scents on average

  • The participants were surprised by their emotional reaction to the scents

  • The participants had never intentionally used scents in art class before

  • Most participants were eager to incorporate smell in their art again

Probes stink!

Cultural probes for user research and preliminary sketching

Info:

  • 8 participants, all have attended art classes

  • 3 creative tasks, 1 evaluation task

  • to be completed over the course of 5 days

The workshop made me realize that users had a hard time identifying scents out of context. As a result, for the next activity, I decided to replicate a smellscape instead of isolated scents, to see if people can identify scents more easily that way.

  1. Participants go for a smell-walk to warm up their smelling ‘muscles'

  2. They are given 6 scent vials, each with an isolated scent note.

  3. They smell the vials in rapid succession (that way, the scents simulate the smellscape of a greengrocery shop).

  4. They visualize the scent harmony, and then use keywords to visualize each scent note.

Here are the key insights:

  • Most participants could identify the smellscape

  • Most participants could identify the majority of the scent notes

  • It’s easier to identify a scent note after smelling it as part of a scent harmony

  • Completing several olfactory tasks helps users become more aware of their sense of smell, regardless of experience

  • The wording task was vague and confusing

  • the probes were a way for me to sketch the interaction between the users and the smellscape, and between the users and the smell related creative tasks

Olfactory sketching

while involving users in the sketching process

Why did users participate in my sketching process?

  • Smell is subjective

  • Olfactory sketching is heavily based on sensory input processing

  • As a result, I couldn’t make decisions based on my senses only

  • I invited 2 users to try out my sketches and give feedback

What did I sketch?

  • Several variations of an olfactory display, using scent vials, cardboard, and an Arduino board.

  • I tried out two different types of scent delivery, and several smelling choreographies.

Here are the key insights from sketching:

  • Fans disperse the odors, spreading them over a wide area, which makes smelling confusing when multiple scent notes are involved.

  • The odor of the cardboard box overpowered the odor of the scent vials.

  • Smelling the scent vials at a pace indicated by the LED lights is more meaningful and easy to follow.

Prototyping and User-testing

Coming up with a final design and testing with 7 users

UX/ UI: Future work

Olfactory display: ergonomic design/ materiality

  • place the LEDs where users can easily see them

  • interactive board from odorless material

  • hide the color of the vials’ content

  • RFID tag reader needs more space

Mobile app: missing features

  • sonic feedback in key steps like completing tasks

  • button for going back a step/ undo action

  • multiple choice difficulty increases as user progresses

Further investigation

  • have users test the creative tasks in collaboration with experts in art education and pedagogy

Risks

  • Inaccessibility: people with permanent anosmia or severe sight-impairments

  • Heavy on visualization: might enforce the Western world’s visual hegemony instead of proposing an alternative

  • Cultural appropriation: inappropriate or for-profit simulation of smellscapes that are important for non-Western cultures, such as religious spaces

  • PTSD/ respiratory conditions: irresponsible/ thoughtless choice of scents might trigger PTSD, allergies, or asthma

Contribution & Potential

Art students, Art Hobbyists, Art educators

  • help integrate olfaction in learning/ teaching process

  • help students become more aware of smell and its potential as an art material

  • expands art teachers’ current repertoire of teaching methods/ activities

  • help art teachers who struggle to explain why smell is important

Smell training/ smell awareness

    • breathing over multiple scent notes that constitute a smellscape has not been widely explored

    • may highlight the importance of smell in our lives

Interaction Designers/ Researchers

    • contributes to the field of embodied interaction/ olfactory interaction

    • informs about challenges & potential of working with olfaction,
      as well as other unfamiliar sense modalities

    • adds to the existing state of the art of olfactory displays

Discussion between disciplines

    • interaction design, UX design, education, art, art education, smell training

The Prototype

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