Space Elevator VR
Spatial Design Tool with a Twist
Project Info
Space Elevator is a free VR app for spatial design. Unlike conventional design software, it prioritizes experiential design, incorporates narrative-driven puzzles, and seamlessly weaves elements of playful interaction into the user experience.
Developed by
Numena GmbH
Year
2024
Status
Shipped
My Role
UX Designer
I can’t talk give details about my design process as this project is protected by an NDA. I can, however, talk about our
Achievements
Transforming the user experience.
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My UX approach involved more than just creating user flows and wireframes. In addition, I conducted a deeper analysis to explore how the virtual user experience itself can enhance user creativity.
This was achieved by developing unique user research and user testing methods based on user-centered, iterative, and embodied design principles, in close collaboration with the product owner.
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Space Elevator stands out from traditional architectural software due to its intuitive and user-friendly interface. In just 15 minutes, you can master the app and learn how to model 3D spaces easily—whether you’re an architect or not.
To achieve this, I included people with zero experience in 3D modeling, as well as experienced architects, in our user studies. Their performance confirmed that the app is intuitive to everyone regardless of experience.
Revolutionizing design software.
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Unlike conventional CAD software, Space Elevator places emphasis on the experiential aspects of design.
Through the use of an embodied virtual environment, each architectural element is interactive and true-to-size. This approach allows you to delve into a design process centered around a space's lived experience and feel.
You can experiment with a room’s ceiling height, explore how color influences your perception, create soundscapes, or go beyond conventional architecture and create truly otherworldly spaces.
I’ve been particularly interested in embodied design methods and lived experience since my studies at Malmö University, so I employed methods from embodied interaction design.
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Space Elevator features playful interaction elements seamlessly woven into the user experience, such as shooting materials into architectural elements.
In addition, it comes with gameful elements such as narrative-driven architectural puzzles that users can delve into.
Using playful and gameful elements is highly effective for retaining users and stimulating their creativity.
Maximizing VR’s potential.
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Despite VR's potential for immersive experiences, many VR apps still rely on 2D menus as their primary mode of navigation.
Space Elevator utilizes VR's strengths. We don’t only use spatial menus and UIs—we reimagine them as immersive scenes in virtual space.
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VR offers a unique opportunity to experience impossible situations. Space Elevator uses VR as a medium for users to create surreal spaces and explore them firsthand.
For example, users can create houses with floating furniture or experience what it’s like to be in a room with walls made of water.
I discovered that users love transcending the limits of reality during our user studies, which were highly creative and qualitative. The participants can attest to having fun while testing our product!
What people are saying.
My Role.
With expertise in both user experience and spatial design, I had a comprehensive perspective on the project.
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I didn’t only create wireframes, user flows, and prototypes. I dug deeper into user experience design, aiming to questions such as the following:
How might we boost user creativity in VR? How might we help users ease into the experience and be creative, leaving their worries behind?
My design approach is user-centered, iterative, and based on embodied design principles. -
My work is firmly grounded in user research. The goal was to explore qualitative elements of UX, such as increasing user creativity, or helping them ease into the creative experience, leaving their worries behind.
To achieve each goal, I created unique methods for user research and testing in close collaboration with our director.
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Interaction Design is an umbrella term for designing digital artifacts with a focus on user experience, and often synonymous with HCI.
In this case, I refer to reviewing, designing, prototyping, and testing specific user interactions in VR.
Going beyond usability, one of my points of focus was how the user feels when interacting with the Space Elevator system. My approach was based on an embodied approach to interaction design: what bodily sensations, emotions, and affects come into play during the interaction.
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In this project, my experience as a practicing architect proved to be incredibly valuable for two reasons.
Firstly, the app is a spatial design editor, a tool that all architects are familiar with.
Secondly, my expertise in both interaction design and architecture was particularly useful for VR and spatial computing, where designers require a thorough understanding of spatial design.
Team
Andreea Ion Cojocaru
Concept Director
Barbora Tauerova
Art
Benjamin Bach
Lucas Kemna
Code, Art, Concept
Management
Maria Nikoli
UX Design
Ridlo Nuur
Code
Thandiwe Mangana
Code
Toni Matas
Art
Download the app for free.
Do you have a VR headset? If yes, you can download Space Elevator for free.
• Get it on Meta • Get it on Sidequest •